This addition will be the North tribes – a new people for the first Total War: Warhammer. As the description reads, people of the Ice Peninsula of Norsk are bloodthirsty warriors who worship the Dark Gods and tirelessly seek worthy opponents and rich in elderly land.
The origin of the race is reflected in the gameplay. The main source of the income of the Norsky is the raids and the ruin of foreign territories. On the site of the destroyed settlements, one can build monoliths in honor of the dark gods and thus earn their favor. In addition, the people have to fight with legendary creatures, as well as tame the monsters and lure them into their army. Finally, in addition, two new lords are included – Wulfrik wanderer and trogg.
DLC Norsca will come out on August 10. You can already draw up a pre -order in Steam for 314 rubles. The developers resemble: although the addition is intended for the first Total War: Warhammer, You can still play with him and in the second. Some time after the release Total War: Warhammer II He will receive a kind of reverse compatibility with the predecessor – gamers will be able to combine races and maps of two parts.
Well, to those who pre -order Total War: Warhammer II or at least buy it within a few days after the release, addition Norsca Get free.
July 19, 2017 A selection of spectacular Hellblade screenshots: Senua’s Sacrifice from an experienced game photographer
July 19, 2017 Ubisoft may well release DLC with gameplay as in Playerunknown’s Battlegrounds
Total War: Warhammer
Total War: Warhammer II
The best comments
Damn Norsk. I hate the pancake of Norsk. They float to the empire on their Drakes, cities burning, and young people are planted on chaos.It is time to build a wall along the shore to Karl Franus.
Recently played on TV Warhammer. And … I have not been tightened on TW since the second shogun. Although the battles were shown to me too cluttered with all sorts of trash, but I am one of those perverts who play for the sake of a global card.
No, I don’t like https://non-uk-casinos.co.uk/review/gxmble/ that they are weaker than others in maneuverability, I don’t like that because of this tactics for the gnomes too monotonous-stand, shoot, take a blow.
He did everything, built altars, drove spies, but it was very slowly flowing, and most quests with timers + I have the same situation in the political arena, no one has managed to go for a compromise, they managed to quarrel with everyone, Duc also pushed the scripts from the north, I had to expand their army stupidly, from people, gnomes, orcs, orcs and these dark -sides. Apparently I did something wrong for undead, although at the beginning of the company, quickly returned all the possessions of Karshtein to himself and gradually went to people to people.
During the war with Chaos and after defeating him with other factions, the attitude is gradually improving that in the end it was possible to conclude a non -aggression pact with almost all the provinces of the Empire and Bretonia. Then he went north of the war and in the defeat of the three cities, the northern tribes themselves asked for the end of the war with the payment.
So it turned out that the looters ruin and humiliate imperial provinces, I immediately capture them, and no one can take them away from me, because with all the non -aggression pact. Of course, this is already a move of 120-140 somewhere, played for Vlad at a high, for him at least gnomes does not need to be taken out.
As a result, for the entire game (189 moves) he fought only with chaos, gnomes a little bit (he ran into, which he regretted), 2-3 provinces of the empire (he declared the war only the empire itself is about 40 moves while they did not develop, plus 1-2 fractions themselves attacked), and at the very end Bretonia carried out the company to complete the company, and in general he led the expectant tactics with a quick tactics with a quick tactics with a quick tactics. the capture of territories that were liberated in other people’s wars.
It seemed to me the easiest way, after the course, 40 are so won by an autobet, with a good supply of detachments (tanks and a speed of fire), then one against the two armies without loss of autoboy won. Moreover, if you play yourself, then the result is an order of magnitude worse, somehow they have a calculation of the forces of opponents, he is too much towards the player, only the first battle and the quest, the rest with ease went through the empire for the whole game for the empire, which made the impression of the game quite strongly.
I have such a thing with an autoboy began after I bent three armies of chaos with one army.Apparently the game decides that the player is cool and unrealistically drags (although he dragged there the landscape and Gelt turned the strongest enemy detachments into gold).
And I thought that for the pre -order of the second part would be given to Skavens to the first.
In principle, we are not bad, we get another fraction of the chaosites, only with the possibility of a settlement to capture (although not all, judging by the description in Steam)
For whom they started playing? From a dashing start, I decided to pore the bloods of people to drink, so I didn’t like the world micro -study at all, with its conventions and others, I had to switch to underground mines with beer beards.
For the empire on medium and high difficulties, it is quite possible to start playing, as for me. At least I started for them. There are no special dangers at the beginning, know yourself unite the empire torn to shreds by the world or armies. They have no problems with the economy, the troops are balanced and very typical of this type of strategies (unlike the same undead without shooters). True, then the chaosites come, but by that time I was enough to eat enough to give them a rebuff.
I had special problems with military affairs, for the undead, too, in the beginning I need to unite your lands. The absence of rifle units is compensated by quite powerful combat magic, fast ground and air units, such as inaccules or fiercely, you can and someone else, the benefit of unit is relatively cheap. But here on the global card problems. Without damage, they don’t give a step without damage, in the sun my undead is dispelled to dust, so I have to prepare the soil for further seizure for a long time and painfully, which is fatal enough if you want to fulfill the quest on some kind of artifact, and it is behind the distant lands, somewhere on the border. This was bobbled. For gnomes, everything is much simpler, you protect mountain fortresses, to which there are not so many approaches, and if you need a reserve urgently, so underground trails for your service. There are no problems with gold. True, the army is slow, but strong, so all kinds of orcs or goblins can be kept in.
You build altars in cities and agents you slap. By the time the need or the opportunity to capture the province will appear, there will already be 50% of the bad. It grows 3-5% per move with one agent and altar in your bordering province. They have the only problems these are powerful gnomes on the border, which are really easy to drive away, only to collect a powerful army and spread a badger, and that no one wants to be friends. For all the time, it was possible to conclude an alliance only with green -skinned enlightenment with gnomes and skelings, as he was at enmity with everyone, like Skelings themselves, but there was only a matter of an attack by the attack. Actually comes from here the problem is that there is no one to trade with.
When calculating an autoboy for the game, there is always a slight level of complexity: either the developers have forgotten about this moment, or they believe that the autobos for those who love exclusively strategic regime, but in any case, this moment is not touching from patch to patch.
They are more than compensated by their art (which is more powerful and long -term than all others in the game), the reservation of everything and the whole, and relatively powerful archers, and at the later stages there are also car fats.
Approximately also passed vampires) only northerners-those still diplomats, after the conclusion of the world they sit on your territory and stupidly robbed, then wait for 3-5 moves and again declare war on you-got it, worse than cockroaches.
If I am not mistaken, with an increase in complexity, the computer receives buffs for the economy and troops. Moreover, he receives Buffa for troops only if you play the battles in real time, and if you play a car, then when calculating the battle of Buffs, he does not receive. It is accordingly profitable to play by autoboma.
So at least it was in past total. They also did this in Vaha, but at the same time they constantly change the balance with patches, so that something can change with time.
