Journalists give XDEFiant average marks, but hope for the take -off of the game in the future

Multi -user free shooter XDEFiant, filled with characters from franchises Ubisoft I went out after numerous transfers. Problematic start and the overall quality of the product were not too impressed by journalists.

By the time of the publication of news, the game on the Opencritic 71 points (only 60 % of the reviewers recommend the game), and the project scored 68 points (PC version, it has more reviews).

Praise the shooter for the design of cards that represent locations from other games Ubisoft, as well as for nostalgic feelings that the project gives. The local gameplay, although built around the characters’ abilities, gives the spirit of classic Call of Duty . Also in the game there is an opportunity to disable the selection of rivals by the level of skill (notorious SBMM).

At the same time scolded XDEFiant for the too long pumping weapons, the lack of originality in the design of abilities, a meager amount of content at the start and not only.

Below have been collected for you conclusions from reviews with different grades:

Pure Xbox – 4/5

XDEFiant created to attract the audience of online shutters in the first person, which has grown thanks to AAA shutters. A little more content could be added to the game, also editing in shooting and progression is also required, but all this does not take away from XDEFiant The chance to become successful. U Ubisoft There are already experience in supporting and processing an online player, Rainbow Six Siege is still alive, so you should devote at least a new project for some time. XDEFiant implicit.

Videogamer – 7/10

Despite the variety of fractions and excellent cards, shooting XDEFiant disappointed with the lack of individuality and slow pumping weapons. If it were not for the opportunity to turn off the selection of players in skills (SBMM), then the game would be like any shooter of the last decade. Technical problems can be solved by patches as part of seasonal updates, but XDEFiant something new is needed to keep the players.

Windows Central – 3/5

Free Arena-Shuther from Ubisoft more like Overwatch than to Call of Duty. The Snowdrop engine copes well with local cards, which are sometimes too large for its modes. The pumping of the weapon here is slow, so those who can afford to pour a ton of time into the game can simply not let newcomers from SPAVN. Social networks note the lack of SBMM, but in practice this only leads to unbalanced matches, where even in a playlist for beginners, you are spread by high -ranking players.

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XDEFiant

The best comments

All as one whine about slow pumping https://gamblingsitesnotongamstop.co.uk/review/spinscastle/ weapons, but in fact a collimator opens at the 2nd level and that’s all that the guns need. Snipers and DMR’Kam at 24M are available for AKOG X4 which for the eyes and in the game there are simply no distances for the full use of x12; A +2.5 – 7% to return is nothing when all shootings on automation occur at a distance of up to 15 meters.

Praise cards for design, but mean visual. The design of cards with arranged shelters itself is similar to a holey cheese – if the shelter overlaps 1 side, then it must be a shutter from the remaining three. The visual is really good and there was never a mistake to choose a snowfield. A bunch of surroundings, well -drawn 3D asses, not stupidly sprouts

That snipers, that the capabilities of the characters are Fasticeners of Vanshots. It is written: we write: a vanshot from snipers in the body at any distance; Dabblesh in the body from DMR’OK can be considered the same vanshot; M16 Berstovaya has TTK in 0.13-16 seconds, while any other guns on average 0.33, that is, 1 click on the head and the type died, count the vanshot; Demolitions who, due to spaghetti, are not code and potato servers do not regulate pellets, although in training mode in the solo this is a vanshot at a distance of 10 meters. It would be logical to leave such a situation only for a kopeckoy; Vanshot from the farting for themselves by the wedges, they have a drone, which almost instantly burns you if at least for a moment step into the fire, so a vanshot, and they have a vanshot flameting; Vanshot from a pistol of the echelonovs with a Volkhak in addition as Ulta and just a Volkhak as a ability in cd; Minh Vanshot (Grenade Slot) which during running around on the FIG card is displayed. Generally buzz – if not a sniper Tim Tim, so brainless cliners that fly to a point with a gun to destroy all living things with one button.

The modes are generally a classic cart, the capture of zones in the 3 variants and the most bottomless appearance of TDM- Kil confirma, where you need to select the tokens. Why at once 3 options for zones alone only god of games know. Interception of the flag? No. Duel 2×2? Not either. Tsar Mountain with only 1 zone? Forget. Play only dominance, for the rest of the instrument regimes are dead.

Well, the banal nepogy here is up to one place. The feeling is not 40 ping, but all 200. Often enemies kill you with a “ass” looking in a completely different direction, and the presence of hitmarkers or hedshot sounds does not mean at all that you have caused damage. So 3-4 bullets into the head turn into 10, without exaggeration.

And the phrase "finish" here is not very appropriate here. The game had almost a beta tests and in this state she came to release. And I’m not even talking about technical difficulties, but about the game design. Well, the producer decided that Body Shota through the entire card for snipers is normal. Well, it turned out to him that on a map of echelons on the one hand you can make a normal dump, and on the other absolutely mirror side you can make a stupid damage … so that people are at a mechanical level, mechanically cigaretical and drained CD. Well, what is fine in my opinion.

There is no taste of witch here and that the most important thing is not necessary. People are very clinging to the presence of body kit as a code and torn sharp revoting animations, but this is all that unites games. This is a default score shooter. No worse or better than others. If the servers are repaired and adjusted to the balance, it will be pleasant to shoot in it. Skins for an amateur, especially 30 euros, but who cares at all, because the skin does not kill, but the gun. Abilities are also needed in nerfs, but if you look at the general one, then there is nothing over the natural in them. This is not an overwhelming where you can let an explosive wheel with a mouse or in general with a hamster in a ball to knock people like cies. But xD is not necessary, again I will repeat. Add other abilities and processing the zone system- we get a paragon. By adding the bomb we get a VALAGAN. She is good in her concept of simplicity, classicity, visual and impact from weapons, but at the same time extremely terrible in terms of technical condition, which is not a fact that it will improve. Well, on the other hand, this is not Full Price Dumping Aklepatnaya in 9 months and which will become collapsed next year so that you bought exactly the same full price garbage dump. At least she does not feel like a generic project without a soul.

They give ratings with a pencil?)

In general, this is logical. In such games, a lot depends on the further support of the project.

I agree in many ways, but I would argue with pumping. Starting MKA at level 2 and at least 12 are 2 different guns, at least at the level of comfort. And I’m sure that it is done on purpose so that you bought boosts of weapons. Yes, even the anniversary themselves understand this, since they gave everyone at the start of 5 such

Well, as for the fires, this is the opposite the normal situation that you cannot clean the game, and you may be approached from any side. In addition, the parties do not happen so often, because in order to get around you still need to get to you behind your back.

And so I agree, especially for the regimes, and for the fact that it is a generic without a soul.

From COD 2007, which was on my computer, there was much more pleasure, especially by the feeling of shooting

They are not going to wash:/

Well, I have a cool attitude towards Jubisoft, but let’s see, they still have “shots”, suddenly this time can finish and squeeze.

Let’s see what will happen online when the first season begins. So far, people are actively playing.

The body has 2 hitboxes- below the navel and above. Below is a multiplier of damage X1, and above – different on all guns, but on the mosinka something about 1.37 (I don’t remember exactly, check laziness)

This is available from the first level, and then only open the screenshots of the multiplicity open to turn the vanshot gun into an assault version.

But because of the same network code, it can be stamped into the lower part, when you missed the head in a millimeter and should at least kill in the body. And all because the little Mowgli on the other side of the monitor will spam with a jump to make a lifting box.

Yes, I agree. Knowing Jubisoft, the chances are really not big, but they are.

Apparently I am a little journalist – but the game is the truth “well, the average”, but I’m waiting for the future.)

I don’t know, I did not impress me at all, the graphics are rusted, designed for a more wide range of players. Yes, and my sniper has never vanished into the body. But maybe this is further by pumping, it becomes cooler. But I couldn’t play at all. Everything is so default and without its highlight. The witch is closer to me, this game is almost not similar to it.

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